As asked, I made a speedmeshing video about the creating process of one of my future item. You’ll see that I use a photogaphy reference and often go back to it to keep proportions and style authentic, even if the result at the end differs a bit.
This is just a recording of my screen without music or explanations about how I create my objects for The Sims 4. Don’t hesitate to comment if you have any questions with the timeline, I’ll gladly answer it 🙂
To give you an approximative time, the normal length of the video is around one hour (I cut pauses).
From 0:00 to 3:00, you have the meshing in Blender 2.76.
At 3:00, there’s the UV unwrapping process
Starting 4:24, you’ll see the texturing part in Substance Painter
At 8:20, I’m baking the texture in Blender 2.79 (to get the Principled BDSF shader)
Finally, at 9:05, I come back to Blender 2.76 to finish the item (duplicating parts, removing unecessary polygons)
At 10:05, you can see the result ingame 🙂
Hope you’ll like it ! This object will be part of a future TSR set !